Johan Lithvall

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About a days of work on body, starting from a sphere.
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About a days of work on body, starting from a sphere.

    • #3d
    • #zbrush
    • #male
    • #sculpt
  • 4 weeks ago
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Finished with textures & lowpoly, time to rigg this badboy and give him a tux worthy of a 007. 
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Finished with textures & lowpoly, time to rigg this badboy and give him a tux worthy of a 007. 

    • #zbrush
    • #maya
    • #bpr
    • #James bond
    • #Daniel Craig
  • 1 month ago
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Done blocking out my highpoly-mesh in Maya for my robot-beetle. Now time for zbrush!
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Done blocking out my highpoly-mesh in Maya for my robot-beetle. Now time for zbrush!

    • #Maya
    • #Zbrush
    • #Robot
  • 1 month ago
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1 hour Vin Diesel, will try to do at least a few of these 1 hour likeness-sculpts each week, good practise!
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1 hour Vin Diesel, will try to do at least a few of these 1 hour likeness-sculpts each week, good practise!

    • #Vin Diesel
    • #zbrush
    • #Speedsculpt
  • 1 month ago
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Working on a headsculpt which will be turned into a full-body character for the escape contest at polycount.
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Working on a headsculpt which will be turned into a full-body character for the escape contest at polycount.

    • #zbrush
    • #3d
    • #polycount
    • #escape
    • #sculpt
  • 2 months ago
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Speedsculpt, practise with sculpting 100% asymmetrical aswell as painting in PS.
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Speedsculpt, practise with sculpting 100% asymmetrical aswell as painting in PS.

  • 2 months ago
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Quick alien concept, 2.5h including polypaint
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Quick alien concept, 2.5h including polypaint

  • 3 months ago
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UDK Environment for a game project in school, made entirely by me with the exception for tent in background.
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UDK Environment for a game project in school, made entirely by me with the exception for tent in background.

  • 3 months ago
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I am in charge of all environments for our current game project in school. This tree is a example of the highly modular set I’ve created using my own pipeline with Maya, Zbrush, Mudbox and Cinema. It consists of several tree chunks and leaf chunks so that every tree can be unique without much performance drawbacks.
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I am in charge of all environments for our current game project in school. This tree is a example of the highly modular set I’ve created using my own pipeline with Maya, Zbrush, Mudbox and Cinema. It consists of several tree chunks and leaf chunks so that every tree can be unique without much performance drawbacks.

  • 4 months ago
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Finished my UDK environment.
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Finished my UDK environment.

  • 4 months ago
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Pillar finished!

Rendered in marmoset. Both pillars sharing same uv.

  • 5 months ago
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Speedsculpted a pillar tonight for my UDK environment.
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Speedsculpted a pillar tonight for my UDK environment.

  • 5 months ago
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Started working on a environment project in school, this fountain will be the “hero piece” in the shot. Heavy wip, made from scratch this afternoon. Modelling environments is hella fun.. :)
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Started working on a environment project in school, this fountain will be the “hero piece” in the shot. Heavy wip, made from scratch this afternoon. Modelling environments is hella fun.. :)

  • 5 months ago
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Reworked texturing on knight, not yet finished with sword and banner.

  • 5 months ago
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Character project for school is DONE!
Realtime-rendered in marmoset engine, 16,333 triangles, 2x2048 maps. Diffuse, spec, normal and emissive.
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Character project for school is DONE!

Realtime-rendered in marmoset engine, 16,333 triangles, 2x2048 maps. Diffuse, spec, normal and emissive.

  • 6 months ago
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About

My name is Johan and I'm a student at Futuregames in the 3D graphics program.
My main focus is modelling and this is where I dump most of the stuff I make.
Also check out my speed modellings on youtube, www.youtube.com/user/johanlithvall

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