About a days of work on body, starting from a sphere.
Finished with textures & lowpoly, time to rigg this badboy and give him a tux worthy of a 007.
Done blocking out my highpoly-mesh in Maya for my robot-beetle. Now time for zbrush!
1 hour Vin Diesel, will try to do at least a few of these 1 hour likeness-sculpts each week, good practise!
Working on a headsculpt which will be turned into a full-body character for the escape contest at polycount.
Speedsculpt, practise with sculpting 100% asymmetrical aswell as painting in PS.
Quick alien concept, 2.5h including polypaint
UDK Environment for a game project in school, made entirely by me with the exception for tent in background.
I am in charge of all environments for our current game project in school. This tree is a example of the highly modular set I’ve created using my own pipeline with Maya, Zbrush, Mudbox and Cinema. It consists of several tree chunks and leaf chunks so that every tree can be unique without much performance drawbacks.
Finished my UDK environment.
Pillar finished!
Rendered in marmoset. Both pillars sharing same uv.
Speedsculpted a pillar tonight for my UDK environment.
Started working on a environment project in school, this fountain will be the “hero piece” in the shot. Heavy wip, made from scratch this afternoon. Modelling environments is hella fun.. :)
Reworked texturing on knight, not yet finished with sword and banner.
Character project for school is DONE!
Realtime-rendered in marmoset engine, 16,333 triangles, 2x2048 maps. Diffuse, spec, normal and emissive.













